The Cage of Thorns
The party goes to sleep in a comfortable inn. When they wake up, they find themselves in a cage. This round cage is suspended above a bottomless pit.
The party goes to sleep in a comfortable inn. When they wake up, they find themselves in a cage. This round cage is suspended above a bottomless pit.
This encounter features a central chamber that has 8 doors… The party can explore in 8 directions from here…
The player find themselves in a room where sand is pouring in. Should they try to break down the door? Dig through the sand? Or simply allow themselves to fall through the hole in the center of the room?
The players must climb a three story tower from the inside. The floor is a pool of lava. Tiny guard drakes attack them.
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The Corridor of Scythes is a single, long corridor, with swinging blades. Players must know the correct sequence to continue.
In this adventure, the party explores an underground dwelling. After surviving several pit traps, they encounter a puzzle based on 4 statues. Then, they battle four suits of armor. Lastly, they must outwit a spirit which lives in a pool…
In this timed game, players must escape the dungeon. They start on the south end of the map. Then they explore until they reach the central chamber, and the north end of the dungeon. Finally, they must return to the center of the map to solve a puzzle.
Andy Schiller (affectionately known by his nephews as “Uncle Andy”) is the founder and CEO of DrakenStone, a tabletop RPG terrain and miniature fantasy architecture company. Andy began playing D&D in 1983 with his brother, using the classic Red Box, and has been hooked ever since. Andy began building castles and terrain, and selling kits…