An Empress Betrayed: Introducing Delsior

And now, dear reader, we meet Delsior, the Satyr Bard. What can I say, I’m a DM, so when the new rules on Satyrs came out from WOTC, I had to try it. Obviously, bard is the ‘favored class’ (if such a term exists in 4E???) and this was my chance to test it out. So, Delsior is in fact an NPC in game terms, because he is being controlled by the DM. But the group is simply a pair of players, so I felt it would round out the party to bring in a healer. No background info on Delsior is given to the other players – he is a complete mystery.

 

The adventure begins with an Arena Battle, where the Empress chooses this season’s champions. If any of the PCs are victorious in defeating another level 1 adventurer (with one magic item), that PC will gain experience points and that magic item.
DM Note: each character starts by roleplaying a backstory, which will have a major story event at the end of level 10, as well as the end of level 20. The story will conclude with a major battle and story hook at the end of level 29. In other words, when the character is created, the DM already has a plan for major events in the character’s career, and eventual success in their life’s major quest…

 

The Empress then called on her new champions. She described a sticky situation that needs a brave group of heroes to solve. A Sarpadian ambassador was kidnapped, and is held for ransom. The group claiming responsibility is a sect of anarchists, intent on bringing down the Empress’ rule. What’s worse, the Ambassador had some important and secret news he was bringing back for the Empress’ ears only. The party is to save the Ambassador if possible, but more importantly, get the top secret information and bring it back as soon as possible.

 

-Uncle Andy

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